Mystic #15
Class
- Hit points
- 4–4
- Experience
- 150%
- Magic type
- 5
- Magic level
- 1
- Weapon type
- 9
- Armour type
- 1
- Combat
- 5
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 103 | ClassStealth | 0 | Used in Class definitions to grant class stealth. |
| 34 | Dodge | 25 | Increases or decreases the targets ability to Dodge by the % value specified in the parameter. |
| 29 | Punch | 1 | Used in the Mystic class definition to grant the Punch ability. A parameter of +1 is used in their definition. |
| 30 | Kick | 1 | Used in the Mystic class definition to grant the Kick ability. A parameter of +1 is used in their definition. |
| 35 | JumpKick | 1 | Used in the Mystic class definition to grant the JumpKick ability. A parameter of +1 is used in their definition. |
| 142 | HitMagic | 5 | Seen in weapons (and possibly could be used in spells) and used to make them hit magical creatures of the value specified in the parameter or LOWER. HitMagic +5 for example would let the target hit mo |
| 58 | Crits | 10 | Increases or decreases the targets critical hit chance by the value specified in the parameter. |
| 31 | Bash | 0 | Used in almost all class definition to grant the ability to bash attack monsters. |