Does this hold up?
This explorer works out your numbers from the realm's data rather than reading them from the game. That can be wrong, and there is only one way to find out: compare it against the game itself.
Every character pasted in carries both — what the game printed, and what we computed from their gear. Each paste is therefore a test. This page counts them. If a number below is wrong, the people who play the game are the ones who will spot it, so it is published rather than kept in a notebook.
One caveat: a character pasted into the wrong realm will disagree by construction — its equipment matches items here by name, and those are different items with different numbers. A paste counts towards the realm it was pasted into, so a row that disagrees wildly is more likely to be a mis-filed character than a broken formula.
What has been checked
4 characters measured.
| Statistic | Compared against | Measurements | Exact | Agreement | Mean error |
|---|---|---|---|---|---|
| Armour class | AC/DR on the `stat` line | 4 | 1 | 25% | -5 |
| Damage reduction | AC/DR on the `stat` line | 4 | 4 | 100% | — |
| Magic resistance | MagicRes on the `stat` line | 4 | 4 | 100% | — |
Where it disagrees
| Character | Realm | Statistic | We say | Game says | Difference |
|---|---|---|---|---|---|
| KiX ChHChrCHRiST lvl 1 | undersent | Armour class | 10 | 15 | -5 |
| KiX ChHChrCHRiST lvl 1 | undersent | Armour class | 10 | 15 | -5 |
| KiX ChHChrCHRiST lvl 1 | undersent | Armour class | 10 | 15 | -5 |
A disagreement here is our bug, not the player's — the game is the authority.
What has not been checked
Being clear about this matters more than looking thorough. These are computed by the calculators but nothing has been compared against the game yet:
| Quantity | Where it is used | How it could be checked |
|---|---|---|
| Accuracy | Every hit chance | The client's swing calculator prints a hit percentage |
| Damage per round | Weapon comparison | The client prints an average damage range for a weapon |
| Energy per swing / swings per round | Everything | The client shows energy and swings directly |
| Spell damage and resistance | The spell calculator (not built yet) | A spell's damage as the game reports it |
Add a measurement
Paste a character in and you have added one. The comparison happens automatically on the character sheet — you do not need to do anything else.