Witchunter #2
Class
- Hit points
- 6–4
- Experience
- 30%
- Weapon type
- 8
- Armour type
- 8
- Combat
- 7
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 31 | Bash | 0 | Used in almost all class definition to grant the ability to bash attack monsters. |
| 51 | AntiMagic | 0 | Used in the Witchunter class definition, apperently the only effect being that MR effects beneficial as well as combat spells cast on the target. |
| 142 | HitMagic | 10 | Seen in weapons (and possibly could be used in spells) and used to make them hit magical creatures of the value specified in the parameter or LOWER. HitMagic +5 for example would let the target hit mo |