MajorMUD Online Explorer

azure shamshir #1084

in game

Type
1
Weapon type
2
Damage
8–25
AC / DR
10 / 0
Speed
2000
Strength required
60
Weight
80
Cost
100
Cost type
2
Uses
-1
Robable
yes

This long, curved sword is made out of an intense blue

substance that appears to be glass. It is smooth and

exceptionally well crafted, and the handle is made of

carved ivory that is extremely comfortable.

Restrictions

KindValue
classMissionary

Abilities

AbilityNameValueEffect
28 Magical 4 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
135 MinLevel 40 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
116 BSAccu 15 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
114 %Spell 33 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 411 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
118 BsMaxDmg 25 Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed.
117 BsMinDmg 15 Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed.

References

Points at

Dropped by
Hit message
  • #1417 rip|slice|slash
Miss message
  • #8286 swing at

Pointed at by