azure shamshir #1084
in game
- Type
- 1
- Weapon type
- 2
- Damage
- 8–25
- AC / DR
- 10 / 0
- Speed
- 2000
- Strength required
- 60
- Weight
- 80
- Cost
- 100
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This long, curved sword is made out of an intense blue
substance that appears to be glass. It is smooth and
exceptionally well crafted, and the handle is made of
carved ivory that is extremely comfortable.
Restrictions
| Kind | Value |
|---|---|
| class | Missionary |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 135 | MinLevel | 40 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 116 | BSAccu | 15 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 114 | %Spell | 33 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 411 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 118 | BsMaxDmg | 25 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed. |
| 117 | BsMinDmg | 15 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed. |
References
Points at
Casts
Dropped by
- #368 feline prisoner (1%)
Hit message
- #1417 rip|slice|slash
Miss message
- #8286 swing at