faith keeper #1314
in game not droppable
- Worn on
- 7
- Armour type
- 1
- AC / DR
- 20 / 0
- Weight
- 80
- Cost type
- 3
- Uses
- 3
- Retain after uses
- yes
A cape reserved for the most zealous missionaries. It is
told to bring help to those troubled by the beasts and
hardships of the road, in times of need it can bring the
wearer into a zealous frenzy to keep faith in the wayward
heathens. It is a pure white cloth, with a sun emblazoned
brightly on the back, and a platinum star for the clasp.
Restrictions
| Kind | Value |
|---|---|
| class | Missionary |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 145 | ManaRgn | 10 | Used in objects to increase or decrease the targets mana regen by the percent specified in the parameter. A value of +25 would increase the targets mana regen by 25%. A value of +100 would increase th |
| 135 | MinLevel | 40 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 43 | CastsSp | 863 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 117 | BsMinDmg | 10 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed. |
| 118 | BsMaxDmg | 20 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed. |
| 121 | Recharge | 3 | Used in items to specify the amount of "uses" to recharge at cleanup. |