MajorMUD Online Explorer

faith keeper #1314

in game not droppable

Worn on
7
Armour type
1
AC / DR
20 / 0
Weight
80
Cost type
3
Uses
3
Retain after uses
yes

A cape reserved for the most zealous missionaries. It is

told to bring help to those troubled by the beasts and

hardships of the road, in times of need it can bring the

wearer into a zealous frenzy to keep faith in the wayward

heathens. It is a pure white cloth, with a sun emblazoned

brightly on the back, and a platinum star for the clasp.

Restrictions

KindValue
classMissionary

Abilities

AbilityNameValueEffect
145 ManaRgn 10 Used in objects to increase or decrease the targets mana regen by the percent specified in the parameter. A value of +25 would increase the targets mana regen by 25%. A value of +100 would increase th
135 MinLevel 40 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
43 CastsSp 863 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
117 BsMinDmg 10 Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed.
118 BsMaxDmg 20 Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed.
121 Recharge 3 Used in items to specify the amount of "uses" to recharge at cleanup.

References

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