MajorMUD Online Explorer

bloody meat cleaver #1343

in game limit 1

Type
1
Weapon type
2
Damage
3–22
Accuracy
10
Speed
1975
Strength required
60
Weight
120
Cost
2,000
Cost type
2
Uses
-1
Robable
yes

This massive piece of cutlery has dried bloodstains covering

the thick metal blade. You can tell from the smell it hasn't

been cleaned for quiet awhile, and yet the black wood handle

appears to be freshly carved.

Abilities

AbilityNameValueEffect
28 Magical 3 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
116 BSAccu -20 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
98 Evil 0 In spells and items, makes the spell/item useable only by Evil aligned characters.
135 MinLevel 25 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 894 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Hit message
  • #8230 skewer|impale|pierce
Miss message
  • #8287 lunge at
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