bloody meat cleaver #1343
in game limit 1
- Type
- 1
- Weapon type
- 2
- Damage
- 3–22
- Accuracy
- 10
- Speed
- 1975
- Strength required
- 60
- Weight
- 120
- Cost
- 2,000
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This massive piece of cutlery has dried bloodstains covering
the thick metal blade. You can tell from the smell it hasn't
been cleaned for quiet awhile, and yet the black wood handle
appears to be freshly carved.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 3 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 116 | BSAccu | -20 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 98 | Evil | 0 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 135 | MinLevel | 25 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 894 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
References
Points at
Casts
Hit message
- #8230 skewer|impale|pierce
Miss message
- #8287 lunge at
Sold by
- #148 Recycler 5 (max 0)