jewel-encrusted warhammer #1448
in game
- Type
- 1
- Damage
- 11–32
- Accuracy
- 5
- Speed
- 2200
- Strength required
- 80
- Weight
- 170
- Cost
- 9,000
- Cost type
- 2
- Uses
- -1
- Robable
- yes
- Coins when opened
- runic 1235881622, platinum 475533122, gold 264441644, silver 1235881794, copper 244711445
More a treasure then an actual weapon, jewels of all shapes
adorn this weapon. Sapphires, emeralds, rubies and diamonds
glitter all around this massive hammer of war. Jewels are
inlaid so thick that it is not possible to tell what it is
made of underneath.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 116 | BSAccu | -20 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 135 | MinLevel | 45 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 114 | %Spell | 100 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 964 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 97 | Good | 0 | In spells and items, makes the spell/item useable only by Good aligned characters. |
References
Points at
Casts
Dropped by
- #915 ivory golem (1%)
Hit message
- #8232 smash|clobber|slam
Miss message
- #8286 swing at