Darkbane #1449
in game limit 1
- Type
- 1
- Weapon type
- 2
- Damage
- 16–45
- Speed
- 2000
- Strength required
- 90
- Weight
- 100
- Cost
- 800
- Cost type
- 3
- Uses
- -1
A long slender blade crafted in a fashion long lost to
modern day. The name Darkbane is written in gold, and the
entire sword seems to glow with its own sublime divinity.
A platinum dragon, with wings outstretched, has been crafted
to be the hilt of this shining blade. It moves through the
air with a great flash of white, singing a hymn of prayer.
Restrictions
| Kind | Value |
|---|---|
| class | Warrior |
| class | Paladin |
| class | Missionary |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 97 | Good | 0 | In spells and items, makes the spell/item useable only by Good aligned characters. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 982 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 34 | Dodge | 5 | Increases or decreases the targets ability to Dodge by the % value specified in the parameter. |
| 24 | ProtEvil | 10 | Protection from evil. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
References
Points at
Casts
Hit message
- #8374 slice and dice
Miss message
- #8375 swing at
Sold by
- #150 Arlysia Weapons (max 0)