MajorMUD Online Explorer

Darkbane #1449

in game limit 1

Type
1
Weapon type
2
Damage
16–45
Speed
2000
Strength required
90
Weight
100
Cost
800
Cost type
3
Uses
-1

A long slender blade crafted in a fashion long lost to

modern day. The name Darkbane is written in gold, and the

entire sword seems to glow with its own sublime divinity.

A platinum dragon, with wings outstretched, has been crafted

to be the hilt of this shining blade. It moves through the

air with a great flash of white, singing a hymn of prayer.

Restrictions

KindValue
classWarrior
classPaladin
classMissionary

Abilities

AbilityNameValueEffect
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
97 Good 0 In spells and items, makes the spell/item useable only by Good aligned characters.
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 982 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
34 Dodge 5 Increases or decreases the targets ability to Dodge by the % value specified in the parameter.
24 ProtEvil 10 Protection from evil.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease

References

Points at

Hit message
  • #8374 slice and dice
Miss message
  • #8375 swing at
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