ethereal dagger #1454
in game
- Type
- 1
- Weapon type
- 2
- Damage
- 1–9
- Speed
- 900
- Weight
- 10
- Cost
- 100
- Cost type
- 2
- Uses
- -1
- Robable
- yes
- Coins when opened
- runic 1235881622, platinum 475533122, gold 264441644, silver 1235881794, copper 244711445
Made of some smoking, glass-like, material this dagger is
almost weightless to hold. Cold to touch it almost leaves a
misty trail through the air. Glittering with a deadly gleam
this supernatural weapon could become useful.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 59 | ClassOk | 12 | Used in items to make the item equippable by classes they aren't intended to be used with. |
| 59 | ClassOk | 15 | Used in items to make the item equippable by classes they aren't intended to be used with. |
| 116 | BSAccu | 20 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 135 | MinLevel | 40 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 117 | BsMinDmg | 5 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed. |
| 118 | BsMaxDmg | 15 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed. |
| 114 | %Spell | 100 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 978 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
References
Points at
Casts
Dropped by
- #826 spirit assassin (1%)
Hit message
- #8227 stab|cut|jab
Miss message
- #8287 lunge at
Sold by
- #159 old lady shawl shop (max 1)