brimstone hammer #1455
in game limit 1
- Type
- 1
- Damage
- 14–43
- Accuracy
- 10
- Speed
- 2500
- Strength required
- 100
- Weight
- 260
- Cost
- 100
- Cost type
- 3
- Uses
- -1
- Robable
- yes
This great sledge reeks of sulphur and ash. A massive rock,
black as night sits atop a long metal handle to make a crude
but effective cudgel. Black writing is scripted on the head
that seems to writhe and dance. The hammerhead litters ash
around your feet. You know not where this hammer came from,
but you can tell it is for immense destruction and evil.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 116 | BSAccu | -35 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 86 | Quality | 4 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 987 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 98 | Evil | 200 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
References
Points at
Casts
Dropped by
- #906 Dreadlord of Blood (35%)
Hit message
- #11 pound|smash|crush
Miss message
- #8286 swing at
Sold by
- #150 Arlysia Weapons (max 0)