black stained tunic #1460
in game limit 1
- Worn on
- 11
- Armour type
- 1
- AC / DR
- 100 / 0
- Weight
- 100
- Cost
- 500
- Cost type
- 2
- Uses
- -1
- Robable
- yes
A tunic made of cotton, dyed a deep, unending black. It is
entirely unremarkable except for the dark stains that mark
the shirt. Splotched all over there is no pattern to them
other then they appear to have been splashed on the tunic.
Upon closer inspection you realize the stains are blood,
giving you a slight chill up your back.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 4 | Max Damage | 7 | Modifies max damage to the value specified by the parameter. |
| 135 | MinLevel | 40 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 88 | Alter HP | 150 | increases or decreases the targets max HP |
| 34 | Dodge | -15 | Increases or decreases the targets ability to Dodge by the % value specified in the parameter. |
| 145 | ManaRgn | -25 | Used in objects to increase or decrease the targets mana regen by the percent specified in the parameter. A value of +25 would increase the targets mana regen by 25%. A value of +100 would increase th |
| 28 | Magical | 1 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 98 | Evil | 150 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
References
Points at
Dropped by