bone club #1473
in game
- Type
- 1
- Damage
- 10–31
- Accuracy
- -10
- Speed
- 2900
- Strength required
- 85
- Weight
- 200
- Cost
- 32
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This large club has been fashioned from the rib-bone of some
mammoth beast, dead long ago. The head of the club is
covered with jagged spikes, and large protrusions that could
do a great deal of damage to its victim.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 116 | BSAccu | -20 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 86 | Quality | 4 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 142 | HitMagic | 4 | Seen in weapons (and possibly could be used in spells) and used to make them hit magical creatures of the value specified in the parameter or LOWER. HitMagic +5 for example would let the target hit mo |
| 114 | %Spell | 10 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 318 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 135 | MinLevel | 35 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
References
Points at
Casts
Dropped by
- #803 boneless zombie (1%)
Hit message
- #11 pound|smash|crush
Miss message
- #8286 swing at