rod of might #1475
not in game limit 1
- Type
- 1
- Damage
- 17–42
- Speed
- 2400
- Strength required
- 70
- Cost
- 750
- Cost type
- 2
- Uses
- -1
A rod made from simple iron, it seems almost weightless to
hold. A single marking is the only thing remarkable about
this tool of a ruler. It radiates a certain serenity about
you and piece of mind. This must be the symbol of some great
and powerful lord from long ago, the last remnant of an
extinct dynasty of order that fell to the chaos.
Restrictions
| Kind | Value |
|---|---|
| class | Cleric |
| class | Paladin |
| class | Priest |
| class | Missionary |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 116 | BSAccu | -30 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 135 | MinLevel | 55 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 112 | Neutral | 0 | In spells and items, makes the spell/item useable only by Neutral aligned characters. |
| 58 | Crits | 5 | Increases or decreases the targets critical hit chance by the value specified in the parameter. |
| 96 | Encum | 10 | Increases or decreases the targets encumberance % by the value specified in the parameter. |
References
Points at
Hit message
- #8232 smash|clobber|slam
Miss message
- #8289 swipe at