MajorMUD Online Explorer

rod of might #1475

not in game limit 1

Type
1
Damage
17–42
Speed
2400
Strength required
70
Cost
750
Cost type
2
Uses
-1

A rod made from simple iron, it seems almost weightless to

hold. A single marking is the only thing remarkable about

this tool of a ruler. It radiates a certain serenity about

you and piece of mind. This must be the symbol of some great

and powerful lord from long ago, the last remnant of an

extinct dynasty of order that fell to the chaos.

Restrictions

KindValue
classCleric
classPaladin
classPriest
classMissionary

Abilities

AbilityNameValueEffect
116 BSAccu -30 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
135 MinLevel 55 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
112 Neutral 0 In spells and items, makes the spell/item useable only by Neutral aligned characters.
58 Crits 5 Increases or decreases the targets critical hit chance by the value specified in the parameter.
96 Encum 10 Increases or decreases the targets encumberance % by the value specified in the parameter.

References

Points at

Hit message
  • #8232 smash|clobber|slam
Miss message
  • #8289 swipe at

Pointed at by