MajorMUD Online Explorer

diamond longsword #1498

not in game

Type
1
Weapon type
2
Damage
16–40
Speed
2200
Strength required
60
Weight
150
Uses
-1

A long blade of a single cut diamond shines brightly with

an inner light. You are basked with a holy glow as you gaze

along the holy prayers inscripted along the three foot long

blade. platinum has been forged to form the hilt of this

sword. A sunburst of gold is drawn masterfully on the

pommel.

Restrictions

KindValue
classWarrior
classPaladin
classNinja
classRanger

Abilities

AbilityNameValueEffect
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
24 ProtEvil 10 Protection from evil.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
97 Good 0 In spells and items, makes the spell/item useable only by Good aligned characters.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
43 CastsSp 982 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Hit message
  • #8235 slice|cut|slash
Miss message
  • #8375 swing at

Pointed at by