diamond longsword #1498
not in game
- Type
- 1
- Weapon type
- 2
- Damage
- 16–40
- Speed
- 2200
- Strength required
- 60
- Weight
- 150
- Uses
- -1
A long blade of a single cut diamond shines brightly with
an inner light. You are basked with a holy glow as you gaze
along the holy prayers inscripted along the three foot long
blade. platinum has been forged to form the hilt of this
sword. A sunburst of gold is drawn masterfully on the
pommel.
Restrictions
| Kind | Value |
|---|---|
| class | Warrior |
| class | Paladin |
| class | Ninja |
| class | Ranger |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 24 | ProtEvil | 10 | Protection from evil. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 97 | Good | 0 | In spells and items, makes the spell/item useable only by Good aligned characters. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 43 | CastsSp | 982 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |