MajorMUD Online Explorer

Holy Wrath and Righteous Fury #1499

not in game

Type
1
Weapon type
3
Damage
24–65
Speed
3500
Strength required
50
Weight
200
Cost
9,000
Cost type
2
Uses
-1

Two longswords, twin in every fashion, meant only for use in

combination with the other. Ivory hilts embossed with gold

meet glowing white blades made of almost pure and holy

might. Sacred symbols are written like flowing grace and

beauty. On one blade it is written "Holy Wrath" and on the

twin it is written "Righteous Fury".

Restrictions

KindValue
classWarrior
classPaladin
classNinja
classRanger

Abilities

AbilityNameValueEffect
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
24 ProtEvil 10 Protection from evil.
43 CastsSp 982 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
116 BSAccu -10 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
97 Good 0 In spells and items, makes the spell/item useable only by Good aligned characters.

References

Points at

Hit message
  • #8374 slice and dice
Miss message
  • #8375 swing at

Pointed at by