spiritual warhammer #1500
not in game
- Type
- 1
- Damage
- 18–36
- AC / DR
- 10 / 0
- Speed
- 2100
- Strength required
- 60
- Weight
- 150
- Cost
- 9,000
- Cost type
- 2
- Uses
- -1
- Coins when opened
- runic 1235881622, platinum 475533122, gold 264441644, silver 1235881794, copper 244711445
Myths have told of great and powerful priests creating the
embodiment of a weapon to fight all that is wretched. This
is such a weapon. Created from some holy power, it seems
metallic, yet weighs nothing. The heavens seem instilled in
its handle and head, and you can faintly hear the chant of
holy prayer, tickling your senses with a divine presence.
Restrictions
| Kind | Value |
|---|---|
| class | Cleric |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 114 | %Spell | 33 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 982 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 24 | ProtEvil | 10 | Protection from evil. |
| 97 | Good | 0 | In spells and items, makes the spell/item useable only by Good aligned characters. |