MajorMUD Online Explorer

spiritual warhammer #1500

not in game

Type
1
Damage
18–36
AC / DR
10 / 0
Speed
2100
Strength required
60
Weight
150
Cost
9,000
Cost type
2
Uses
-1
Coins when opened
runic 1235881622, platinum 475533122, gold 264441644, silver 1235881794, copper 244711445

Myths have told of great and powerful priests creating the

embodiment of a weapon to fight all that is wretched. This

is such a weapon. Created from some holy power, it seems

metallic, yet weighs nothing. The heavens seem instilled in

its handle and head, and you can faintly hear the chant of

holy prayer, tickling your senses with a divine presence.

Restrictions

KindValue
classCleric

Abilities

AbilityNameValueEffect
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
114 %Spell 33 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 982 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
24 ProtEvil 10 Protection from evil.
97 Good 0 In spells and items, makes the spell/item useable only by Good aligned characters.

References

Points at

Hit message
  • #8232 smash|clobber|slam
Miss message
  • #8286 swing at

Pointed at by