MajorMUD Online Explorer

white gold flail #1501

not in game

Type
1
Damage
20–37
AC / DR
20 / 0
Speed
2300
Strength required
60
Weight
130
Cost
100
Cost type
2
Uses
-1

This great flail is made of the purest white metal. Silver

and gold symbols of holy power are etched into the four

spiked heads, each one bearing righteous wrath and fury upon

the unfaithful. Many a good soul must test their virtue each

day to use such a weapon.

Restrictions

KindValue
classCleric

Abilities

AbilityNameValueEffect
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
114 %Spell 33 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
43 CastsSp 982 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
24 ProtEvil 10 Protection from evil.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
97 Good 0 In spells and items, makes the spell/item useable only by Good aligned characters.

References

Points at

Hit message
  • #8232 smash|clobber|slam
Miss message
  • #8288 flail at

Pointed at by