white gold flail #1501
not in game
- Type
- 1
- Damage
- 20–37
- AC / DR
- 20 / 0
- Speed
- 2300
- Strength required
- 60
- Weight
- 130
- Cost
- 100
- Cost type
- 2
- Uses
- -1
This great flail is made of the purest white metal. Silver
and gold symbols of holy power are etched into the four
spiked heads, each one bearing righteous wrath and fury upon
the unfaithful. Many a good soul must test their virtue each
day to use such a weapon.
Restrictions
| Kind | Value |
|---|---|
| class | Cleric |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 114 | %Spell | 33 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 43 | CastsSp | 982 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 24 | ProtEvil | 10 | Protection from evil. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 97 | Good | 0 | In spells and items, makes the spell/item useable only by Good aligned characters. |