MajorMUD Online Explorer

great mithril battle-hammer #1502

not in game

Type
1
Weapon type
1
Damage
22–55
Accuracy
5
Speed
2800
Strength required
60
Weight
250
Cost
9,000
Cost type
2
Uses
-1

This large, two-handed sledgehammer is made from the purest

ore of mithril you have yet seen. It looks somewhat unwieldy

and slow, yet it seems to move with ease. Runes are stamped

along the handle, written in flowing platinum. A massive

holy symbol is stamped on the head, showing the crafter made

it for fighting against evil and only for the just to wield.

Restrictions

KindValue
classCleric

Abilities

AbilityNameValueEffect
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
116 BSAccu -10 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
24 ProtEvil 10 Protection from evil.
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 982 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
97 Good 0 In spells and items, makes the spell/item useable only by Good aligned characters.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
43 CastsSp 318 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Hit message
  • #8233 bludgeon|smash|crush
Miss message
  • #8286 swing at

Pointed at by