Solarblade #1506
not in game
- Type
- 1
- Weapon type
- 2
- Damage
- 16–35
- Speed
- 2100
- Strength required
- 75
- Weight
- 125
- Cost
- 5,000
- Cost type
- 2
- Uses
- -1
This swift golden blade shines as if it holds the power of
the sun. Three feet in length, it moves with blinding speed,
a golden wave of death. The hilt is made from pure white
pearl with silver lettering of divine power inscribed on the
crosspiece. Weaving it through the air it makes a loud hum,
seething with righteous power.
Restrictions
| Kind | Value |
|---|---|
| class | Missionary |
| class | Thief |
| class | Bard |
| class | Gypsy |
| class | Warlock |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 408 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 24 | ProtEvil | 15 | Protection from evil. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 14 | RoomIllu | 100 | Increases or decreases the light value for the entire room by the value specified in the parameter. |
| 117 | BsMinDmg | 30 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed. |
| 97 | Good | 0 | In spells and items, makes the spell/item useable only by Good aligned characters. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |