moonstone rod #1507
not in game
- Type
- 1
- Damage
- 15–35
- Speed
- 1900
- Strength required
- 60
- Weight
- 150
- Cost
- 5,000
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This rod of moonstone glows a spectrum of pale blue, white
and gold. Three feet in length, it is engraved with silver
markings that run along the rod. At one end of the rod you
see it is wrapped in some type of silver metal to use as a
grip for this crushing weapon.
Restrictions
| Kind | Value |
|---|---|
| class | Missionary |
| class | Thief |
| class | Bard |
| class | Gypsy |
| class | Warlock |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 117 | BsMinDmg | 20 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed. |
| 97 | Good | 0 | In spells and items, makes the spell/item useable only by Good aligned characters. |
| 118 | BsMaxDmg | 20 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 24 | ProtEvil | 15 | Protection from evil. |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 982 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |