Judicator #1512
not in game
- Type
- 1
- Weapon type
- 1
- Damage
- 30–62
- AC / DR
- 20 / 0
- Accuracy
- 6
- Speed
- 3400
- Strength required
- 60
- Weight
- 400
- Cost
- 1,000
- Cost type
- 2
- Uses
- -1
This heavy-looking hammer appears painful in the capable
hands. Fashioned of some crimson metal, it dulls your
senses as you touch it. Created by a master it is flawless
in weight and speed. A single crimson flame is stamped on
the head, and under it, in ancient tongue are the words
"Judicator".
Restrictions
| Kind | Value |
|---|---|
| class | Witchunter |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 116 | BSAccu | -10 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 97 | Good | 0 | In spells and items, makes the spell/item useable only by Good aligned characters. |
| 58 | Crits | 3 | Increases or decreases the targets critical hit chance by the value specified in the parameter. |
| 114 | %Spell | 20 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 1138 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |