MajorMUD Online Explorer

Flamemasher #1584

not in game

Type
1
Damage
19–41
Speed
2400
Weight
190
Cost
5
Cost type
3
Uses
-1
Retain after uses
yes

A large hammer, magically fashioned from hot magma with a

black steel handle. The magma is shaped like the head of

a massive warhammer, waves of blistering heat flow from the

hammer. A set of black and white scales are the only

markings on this weapon.

Restrictions

KindValue
classWarrior
classPaladin
classNinja
classRanger

Abilities

AbilityNameValueEffect
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
5 Rfir 25 Modifies resistance to fire by the value specified by the parameter.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
43 CastsSp 979 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
112 Neutral 0 In spells and items, makes the spell/item useable only by Neutral aligned characters.

References

Points at

Hit message
  • #11 pound|smash|crush
Miss message
  • #8375 swing at

Pointed at by