MajorMUD Online Explorer

sapphire chakram #1586

not in game

Type
1
Weapon type
2
Damage
14–40
Speed
2100
Strength required
60
Weight
160
Cost
15
Cost type
3
Uses
-1
Retain after uses
yes

A razor-sharp circle that shines with immense power. It has

been crafted to appear as if a large white serpent and large

black serpent were fighting over two sapphires, crafted

opposite of each other. Suddenly a wave of electricity runs

through the circle from one sapphire to the next. Etched

on each gem is a scale of balance.

Restrictions

KindValue
classWarrior
classPaladin
classNinja
classRanger

Abilities

AbilityNameValueEffect
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
66 Rlit 25 Modifies resistance to lightning by the value specified by the parameter.
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 981 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
112 Neutral 0 In spells and items, makes the spell/item useable only by Neutral aligned characters.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease

References

Points at

Hit message
  • #1191 hurl your chakram and strike
Miss message
  • #2799 hurl your chakram at

Pointed at by