MajorMUD Online Explorer

Frosthand #1587

not in game

Type
1
Damage
20–36
Speed
2200
Strength required
60
Weight
120
Cost
15
Cost type
3
Uses
-1
Retain after uses
yes

Your bones chill merely gazing at this instrument of

destruction. Almost clear it is a large mace fashioned from

ice. Gold runes are chipped into the ice, deep under the

surface of the galacial globe. Fashioned around the rod of

cold is a piece of leather wrapped around it so that one

may hold the weapon without immediate frostbite.

Restrictions

KindValue
classCleric

Abilities

AbilityNameValueEffect
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
3 Rcol 25 Modifies resistance to cold by the value specified by the parameter.
112 Neutral 0 In spells and items, makes the spell/item useable only by Neutral aligned characters.
114 %Spell 33 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 978 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Hit message
  • #8233 bludgeon|smash|crush
Miss message
  • #8375 swing at

Pointed at by