Frosthand #1587
not in game
- Type
- 1
- Damage
- 20–36
- Speed
- 2200
- Strength required
- 60
- Weight
- 120
- Cost
- 15
- Cost type
- 3
- Uses
- -1
- Retain after uses
- yes
Your bones chill merely gazing at this instrument of
destruction. Almost clear it is a large mace fashioned from
ice. Gold runes are chipped into the ice, deep under the
surface of the galacial globe. Fashioned around the rod of
cold is a piece of leather wrapped around it so that one
may hold the weapon without immediate frostbite.
Restrictions
| Kind | Value |
|---|---|
| class | Cleric |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 3 | Rcol | 25 | Modifies resistance to cold by the value specified by the parameter. |
| 112 | Neutral | 0 | In spells and items, makes the spell/item useable only by Neutral aligned characters. |
| 114 | %Spell | 33 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 978 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |