hammers of balance #1589
not in game
- Type
- 1
- Weapon type
- 1
- Damage
- 24–58
- Speed
- 3000
- Strength required
- 60
- Weight
- 250
- Cost
- 1,750
- Cost type
- 2
- Uses
- -1
- Retain after uses
- yes
Two hammers of adamantite, a matching pair of power and
strength. The head of one hammer is crafted of diamond, a
sunburst of gold imprinted upon it. A piece of jet sits atop
the other hammer, a crimson skull imprinted as well. They
appear as if crafted in pure unison, never to be used apart.
Restrictions
| Kind | Value |
|---|---|
| class | Cleric |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 112 | Neutral | 0 | In spells and items, makes the spell/item useable only by Neutral aligned characters. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 114 | %Spell | 100 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 982 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 43 | CastsSp | 987 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 66 | Rlit | 25 | Modifies resistance to lightning by the value specified by the parameter. |
| 65 | ResistStone | 25 | Modifies resistance to stone by the value specified by the parameter. |
References
Points at
Hit message
- #338 smash|crush|bludgeon
Miss message
- #8375 swing at