MajorMUD Online Explorer

hammers of balance #1589

not in game

Type
1
Weapon type
1
Damage
24–58
Speed
3000
Strength required
60
Weight
250
Cost
1,750
Cost type
2
Uses
-1
Retain after uses
yes

Two hammers of adamantite, a matching pair of power and

strength. The head of one hammer is crafted of diamond, a

sunburst of gold imprinted upon it. A piece of jet sits atop

the other hammer, a crimson skull imprinted as well. They

appear as if crafted in pure unison, never to be used apart.

Restrictions

KindValue
classCleric

Abilities

AbilityNameValueEffect
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
112 Neutral 0 In spells and items, makes the spell/item useable only by Neutral aligned characters.
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
114 %Spell 100 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 982 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
43 CastsSp 987 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
66 Rlit 25 Modifies resistance to lightning by the value specified by the parameter.
65 ResistStone 25 Modifies resistance to stone by the value specified by the parameter.

References

Points at

Hit message
  • #338 smash|crush|bludgeon
Miss message
  • #8375 swing at

Pointed at by