MajorMUD Online Explorer

Windblade #1590

not in game

Type
1
Weapon type
2
Damage
14–36
Speed
2000
Strength required
60
Weight
50
Cost
15
Cost type
3
Uses
-1
Retain after uses
yes

Lightning erupts from this weapon as if it had struck down

from the clouds and stuck itself to the steel hilt. Furious

power streaks around the sword, as if in a constant struggle

over the blade, weaving around like a coiled serpent.

Untouched by this struggle is a large sapphire on its pommel

a grey stamp of scales the only markings upon it.

Restrictions

KindValue
classMissionary
classThief
classBard
classGypsy
classWarlock

Abilities

AbilityNameValueEffect
112 Neutral 0 In spells and items, makes the spell/item useable only by Neutral aligned characters.
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 400 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
66 Rlit 25 Modifies resistance to lightning by the value specified by the parameter.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease

References

Points at

Hit message
  • #8226 slash|impale|hack
Miss message
  • #8375 swing at

Pointed at by