Windblade #1590
not in game
- Type
- 1
- Weapon type
- 2
- Damage
- 14–36
- Speed
- 2000
- Strength required
- 60
- Weight
- 50
- Cost
- 15
- Cost type
- 3
- Uses
- -1
- Retain after uses
- yes
Lightning erupts from this weapon as if it had struck down
from the clouds and stuck itself to the steel hilt. Furious
power streaks around the sword, as if in a constant struggle
over the blade, weaving around like a coiled serpent.
Untouched by this struggle is a large sapphire on its pommel
a grey stamp of scales the only markings upon it.
Restrictions
| Kind | Value |
|---|---|
| class | Missionary |
| class | Thief |
| class | Bard |
| class | Gypsy |
| class | Warlock |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 112 | Neutral | 0 | In spells and items, makes the spell/item useable only by Neutral aligned characters. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 400 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 66 | Rlit | 25 | Modifies resistance to lightning by the value specified by the parameter. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |