jeweled maul #1597
not in game
- Type
- 1
- Weapon type
- 1
- Damage
- 30–60
- AC / DR
- 20 / 0
- Speed
- 3100
- Strength required
- 90
- Weight
- 200
- Cost
- 15
- Cost type
- 3
- Uses
- -1
A large crimson metal rod of eight foot length attaches to
a massive round ball encrusted with onyx and diamonds.
It looks impossible to lift, but somehow it is manageable,
you find nothing significant about the gems, other then they
seem to have been treated by some chemical to be solid and
unbreakable. Defintely a weapon that could splat most foes.
Restrictions
| Kind | Value |
|---|---|
| class | Witchunter |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 112 | Neutral | 0 | In spells and items, makes the spell/item useable only by Neutral aligned characters. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 58 | Crits | 5 | Increases or decreases the targets critical hit chance by the value specified in the parameter. |
| 116 | BSAccu | -10 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 114 | %Spell | 35 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 1138 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
References
Points at
Casts