MajorMUD Online Explorer

jeweled maul #1597

not in game

Type
1
Weapon type
1
Damage
30–60
AC / DR
20 / 0
Speed
3100
Strength required
90
Weight
200
Cost
15
Cost type
3
Uses
-1

A large crimson metal rod of eight foot length attaches to

a massive round ball encrusted with onyx and diamonds.

It looks impossible to lift, but somehow it is manageable,

you find nothing significant about the gems, other then they

seem to have been treated by some chemical to be solid and

unbreakable. Defintely a weapon that could splat most foes.

Restrictions

KindValue
classWitchunter

Abilities

AbilityNameValueEffect
112 Neutral 0 In spells and items, makes the spell/item useable only by Neutral aligned characters.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
58 Crits 5 Increases or decreases the targets critical hit chance by the value specified in the parameter.
116 BSAccu -10 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
114 %Spell 35 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 1138 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the

References

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