Deathweaver #1616
not in game
- Type
- 1
- Weapon type
- 2
- Damage
- 17–39
- Speed
- 2300
- Strength required
- 60
- Weight
- 150
- Cost
- 15
- Cost type
- 3
- Uses
- -1
- Robable
- yes
This long blade is made of pure black metal and is extremely
cold to the touch. Underneath the shine of the weapon you
think you almost see helpless faces howling in agony.
You then notice serrations in the blade itself, almost as if
it were to drink the blood of its victims.
Restrictions
| Kind | Value |
|---|---|
| class | Warrior |
| class | Paladin |
| class | Ranger |
| class | Ninja |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 114 | %Spell | 20 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 98 | Evil | 120 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 43 | CastsSp | 984 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |