MajorMUD Online Explorer

Deathweaver #1616

not in game

Type
1
Weapon type
2
Damage
17–39
Speed
2300
Strength required
60
Weight
150
Cost
15
Cost type
3
Uses
-1
Robable
yes

This long blade is made of pure black metal and is extremely

cold to the touch. Underneath the shine of the weapon you

think you almost see helpless faces howling in agony.

You then notice serrations in the blade itself, almost as if

it were to drink the blood of its victims.

Restrictions

KindValue
classWarrior
classPaladin
classRanger
classNinja

Abilities

AbilityNameValueEffect
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
114 %Spell 20 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
98 Evil 120 In spells and items, makes the spell/item useable only by Evil aligned characters.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
43 CastsSp 984 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Hit message
  • #8226 slash|impale|hack
Miss message
  • #8286 swing at

Pointed at by