demonic pitchfork #1618
not in game
- Type
- 1
- Weapon type
- 3
- Damage
- 30–60
- AC / DR
- 1 / 0
- Speed
- 3500
- Strength required
- 60
- Weight
- 200
- Cost
- 15
- Cost type
- 3
- Uses
- -1
- Robable
- yes
This long, nightblack two-tined pitchfork radiates an aura
of palpable evil. The shaft's metallic surface is engraved
with all manner of twisted, hideous faces. The three teeth
at the end are curved and sharp as demon's horns, the middle
tooth being the longest.
Restrictions
| Kind | Value |
|---|---|
| class | Warrior |
| class | Paladin |
| class | Ninja |
| class | Ranger |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 98 | Evil | 120 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 116 | BSAccu | -10 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 114 | %Spell | 100 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 987 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
References
Points at
Casts
Hit message
- #8230 skewer|impale|pierce
Miss message
- #8287 lunge at