AngelCrusher #1619
not in game
- Type
- 1
- Damage
- 20–38
- Speed
- 2300
- Strength required
- 60
- Weight
- 150
- Cost
- 15
- Cost type
- 3
- Uses
- -1
Hellish runes dance along this evil weapon. Black draconian
wings sprout from the handle to form opposing hammerheads.
Crimson markings are seen all along the entire weapon, no
doubt signs of the many evils that have been enclosed into
the black iron of this crusher of angels.
Restrictions
| Kind | Value |
|---|---|
| class | Cleric |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 98 | Evil | 120 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 43 | CastsSp | 952 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 114 | %Spell | 100 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |