MajorMUD Online Explorer

AngelCrusher #1619

not in game

Type
1
Damage
20–38
Speed
2300
Strength required
60
Weight
150
Cost
15
Cost type
3
Uses
-1

Hellish runes dance along this evil weapon. Black draconian

wings sprout from the handle to form opposing hammerheads.

Crimson markings are seen all along the entire weapon, no

doubt signs of the many evils that have been enclosed into

the black iron of this crusher of angels.

Restrictions

KindValue
classCleric

Abilities

AbilityNameValueEffect
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
98 Evil 120 In spells and items, makes the spell/item useable only by Evil aligned characters.
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
43 CastsSp 952 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
114 %Spell 100 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".

References

Points at

Casts
Hit message
  • #8232 smash|clobber|slam
Miss message
  • #8375 swing at

Pointed at by