MajorMUD Online Explorer

netherworld hammer #1620

not in game

Type
1
Damage
22–41
Speed
2500
Strength required
60
Weight
130
Cost
15
Cost type
3
Uses
-1
Robable
yes

This massive, heavy weapon is crafted from the essence of

tortured souls. Their low moans continually escape from the

grotesquely shifting surface of the hammer, and the stink

of rot and burning flesh exudes from every pore of the

weapon. A single crimson fang is carved into the top of

the head.

Restrictions

KindValue
classCleric

Abilities

AbilityNameValueEffect
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
98 Evil 120 In spells and items, makes the spell/item useable only by Evil aligned characters.
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
114 %Spell 45 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 987 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Hit message
  • #338 smash|crush|bludgeon
Miss message
  • #8289 swipe at

Pointed at by