MajorMUD Online Explorer

flail of oblivion #1621

not in game

Type
1
Weapon type
1
Damage
28–58
Speed
3100
Strength required
60
Weight
250
Cost
15
Cost type
3
Uses
-1
Robable
yes

This heavy flail sports eight whirling, spiked heads. It is

made from a light silvery metal, which gleams with a

brilliant shine. The vortex flail can be swung with blinding

speed for its size, its multiple heads spinning in deadly

arcs. Each spiked head has the marking of a crimson skull.

Restrictions

KindValue
classCleric

Abilities

AbilityNameValueEffect
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
98 Evil 120 In spells and items, makes the spell/item useable only by Evil aligned characters.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
58 Crits 3 Increases or decreases the targets critical hit chance by the value specified in the parameter.
116 BSAccu -10 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
114 %Spell 40 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 987 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Hit message
  • #8232 smash|clobber|slam
Miss message
  • #8288 flail at

Pointed at by