abyssal scimitar #1622
not in game
- Type
- 1
- Weapon type
- 2
- Damage
- 14–33
- Speed
- 1800
- Strength required
- 60
- Weight
- 125
- Cost
- 15
- Cost type
- 3
- Uses
- -1
- Robable
- yes
This curved blade looks as if a nightless sky were used to
craft it. Light is swallowed up by the edge and yet a deadly
shine seems to dance along the length. Black iron has been
used to fashion a simple hilt to this weapon of evil. A
taint seems ever-present with this scimitar, and a low
shriek can be heard as the weapon slides through the air.
Restrictions
| Kind | Value |
|---|---|
| class | Missionary |
| class | Thief |
| class | Bard |
| class | Gypsy |
| class | Warlock |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 98 | Evil | 120 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 118 | BsMaxDmg | 30 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed. |
| 114 | %Spell | 100 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 985 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |