MajorMUD Online Explorer

Demontongue #1623

not in game

Type
1
Weapon type
2
Damage
11–40
Speed
2000
Strength required
60
Weight
125
Cost
15
Cost type
3
Uses
-1
Robable
yes

This long whip is alight with unholy fire. Crafted from

the skin of some underworld beast, spikes jut from the

entire length of the whip, each one bearing a tiny wisp of

a dark red flame. A massive cluster of spikes and beastly

fangs end the dark weapon, surely causing suffering to any

victim that it was used upon.

Restrictions

KindValue
classMissionary
classThief
classBard
classGypsy
classWarlock

Abilities

AbilityNameValueEffect
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
98 Evil 120 In spells and items, makes the spell/item useable only by Evil aligned characters.
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
25 ProtGood 25 Protection from good.
118 BsMaxDmg 35 Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
114 %Spell 25 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
43 CastsSp 987 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Hit message
  • #8236 lash|whip
Miss message
  • #8286 swing at

Pointed at by