MajorMUD Online Explorer

Soulwaste #1624

not in game

Type
1
Weapon type
2
Damage
17–34
Speed
2100
Strength required
60
Weight
125
Cost
15
Cost type
3
Uses
-1
Robable
yes

Dark runes dance along this weapon of black iron. Slightly

curved, the blade is very well balanced with a razor sharp

edge. A small skull is set in the pommel, a crimson rune

clearly marked upon it. The smell of ash invades your nose

and grasping it seems to cause the hilt to graft to your

skin with unnautral glee.

Restrictions

KindValue
classMissionary
classThief
classBard
classWarlock
classGypsy

Abilities

AbilityNameValueEffect
98 Evil 120 In spells and items, makes the spell/item useable only by Evil aligned characters.
135 MinLevel 50 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
118 BsMaxDmg 30 Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed.
100 LoyalItem 0 Makes the item stay with the player even into death. Seen in items.
114 %Spell 35 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 988 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Hit message
  • #8235 slice|cut|slash
Miss message
  • #8287 lunge at

Pointed at by