Soulwaste #1624
not in game
- Type
- 1
- Weapon type
- 2
- Damage
- 17–34
- Speed
- 2100
- Strength required
- 60
- Weight
- 125
- Cost
- 15
- Cost type
- 3
- Uses
- -1
- Robable
- yes
Dark runes dance along this weapon of black iron. Slightly
curved, the blade is very well balanced with a razor sharp
edge. A small skull is set in the pommel, a crimson rune
clearly marked upon it. The smell of ash invades your nose
and grasping it seems to cause the hilt to graft to your
skin with unnautral glee.
Restrictions
| Kind | Value |
|---|---|
| class | Missionary |
| class | Thief |
| class | Bard |
| class | Warlock |
| class | Gypsy |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 98 | Evil | 120 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 118 | BsMaxDmg | 30 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 114 | %Spell | 35 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 988 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |