darkbone staff #1625
not in game
- Type
- 1
- Weapon type
- 1
- Damage
- 7–30
- AC / DR
- 30 / 0
- Speed
- 2100
- Weight
- 100
- Cost
- 15
- Cost type
- 3
- Uses
- -1
- Robable
- yes
The long dark bone of some hellish beast clutches a pulsing
bloodstone at its top. Created from evil forces, sharp
pieces of bone jut from all around the staff, causing
enhanced pain for any that would be struck by its evil.
The bloodstone swirls with each pulse, dark and crimson
fluids moving in time, as if it were a beating heart.
Restrictions
| Kind | Value |
|---|---|
| class | Mystic |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 98 | Evil | 120 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 92 | PunchDmg | 5 | Increases punch damage for the Mystic punch attack. |
| 93 | KickDmg | 5 | Increases kick damage for the Mystic kick attack. |
| 94 | JumpKDmg | 5 | Increases jumpkick damage for the Mystic jumpkick attack. |
References
Points at
Hit message
- #8237 smack|whap|beat
Miss message
- #8289 swipe at