bloodkrys #1626
not in game
- Type
- 1
- Weapon type
- 2
- Damage
- 6–22
- Accuracy
- 5
- Speed
- 1900
- Strength required
- 60
- Weight
- 65
- Cost
- 15
- Cost type
- 3
- Uses
- -1
- Robable
- yes
Nearly the size of a shortsword, this weapon is permenantly
stained from the blood and gore of former victims. From the
large jagged edges along the blade it looks that it could be
easily baptised again. Under the blood you can see the black
blade has a smooth, almost bright shine to it, a long
serpentine letter wriggles under your scrutiny.
Restrictions
| Kind | Value |
|---|---|
| class | Mystic |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 117 | BsMinDmg | 25 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed. |
| 118 | BsMaxDmg | 25 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) maximum backstab damage for the weapon when armed. |
| 28 | Magical | 5 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 100 | LoyalItem | 0 | Makes the item stay with the player even into death. Seen in items. |
| 98 | Evil | 120 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 4 | Max Damage | 3 | Modifies max damage to the value specified by the parameter. |
| 114 | %Spell | 100 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 985 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |