MajorMUD Online Explorer

amber sceptre #1638

in game limit 1

Type
1
Damage
4–12
Speed
1400
Strength required
40
Weight
100
Cost
2,000
Cost type
2
Uses
-1
Robable
yes

Three feet in length, this sceptre has an odd glow to it, as

if dimming and shining in its own pattern. Strange, unusual

markings adorn it on all sides, and a shining ball stands

atop its circular head. Great power seems to surge forth,

and you sense a heat that emanates from the grip.

Restrictions

KindValue
classPriest

Abilities

AbilityNameValueEffect
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
69 MaxMana 66 Increases or decreases the targets maximum mana by the value specified in the parameter.
70 S.C. 12 Incresaes or decreases the targets SC by the value specified in the parameter.
135 MinLevel 40 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
145 ManaRgn 25 Used in objects to increase or decrease the targets mana regen by the percent specified in the parameter. A value of +25 would increase the targets mana regen by 25%. A value of +100 would increase th
114 %Spell 100 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 979 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
116 BSAccu 0 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease

References

Points at

Dropped by
Hit message
  • #8237 smack|whap|beat
Miss message
  • #8286 swing at

Pointed at by