barbed circlet #1642
in game limit 1 not droppable
- Worn on
- 2
- AC / DR
- 10 / 0
- Cost
- 10
- Cost type
- 3
- Uses
- -1
- Robable
- yes
This odd piece of headwear has been created from a metal
you have not seen before. It is spindly and thin, as if
it could be easily breakable, yet somehow feels
indestructable. It hums slightly, and a glow pulses from it
in a rhythm of its own. Large purple-tinged barbs stick out,
as if to grasp the head that wears it.
Restrictions
| Kind | Value |
|---|---|
| negate spell | #60 fear |
| negate spell | #397 fear |
| negate spell | #430 terror |
| negate spell | #822 terror |
| negate spell | #930 phoenix terror |
| negate spell | #836 fear |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 123 | HPRegen | -50 | Used in any object to modify the targets HP regen rate. The Druid spell "Rapid Healing" and the module-1 quest rings use this attribute. |
| 145 | ManaRgn | -30 | Used in objects to increase or decrease the targets mana regen by the percent specified in the parameter. A value of +25 would increase the targets mana regen by 25%. A value of +100 would increase th |
| 82 | Cursed | 100 | Used on items, once worn, a Cursed item can't be removed. |
| 135 | MinLevel | 50 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 28 | Magical | 1 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 36 | M.R. | -25 | Increases or decreases the targets MR by the value specified in the parameter. |
References
Points at
Dropped by