sceptre #1938
not in game
- Type
- 1
- Damage
- 4–13
- Speed
- 1650
- Strength required
- 45
- Weight
- 120
- Cost
- 6,000
- Cost type
- 2
- Uses
- 10
- Robable
- yes
- Retain after uses
- yes
This heavy glass sceptre feels as cold as ice. Its broad,
flat head is engraved with a single, brightly glowing rune.
The handle is wrapped in white leather, and a thong hangs
from the pommel.
Restrictions
| Kind | Value |
|---|---|
| class | Mage |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 86 | Quality | 2 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 28 | Magical | 1 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 43 | CastsSp | 175 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 176 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 116 | BSAccu | -5 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 121 | Recharge | 3 | Used in items to specify the amount of "uses" to recharge at cleanup. |
| 145 | ManaRgn | 5 | Used in objects to increase or decrease the targets mana regen by the percent specified in the parameter. A value of +25 would increase the targets mana regen by 25%. A value of +100 would increase th |
References
Points at
Hit message
- #8237 smack|whap|beat
Miss message
- #8289 swipe at