MajorMUD Online Explorer

raven claw #1960

not in game

Type
1
Weapon type
2
Damage
11–24
Accuracy
7
Speed
2000
Strength required
60
Weight
60
Cost
100
Cost type
2
Uses
-1
Robable
yes

This short, thick, double-edge blade is made of a shimmering

material that has a purplish hue to it. The blade itself is

a little over two feet long, and comes straight out of

the hilt before coming to an abrupt, vicious curve.

For those fighting in close quarter, or in stealth attacks,

this weapon looks as though it would fit the job nicely.

Restrictions

KindValue
classThief

Abilities

AbilityNameValueEffect
28 Magical 4 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
135 MinLevel 40 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
116 BSAccu 30 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
114 %Spell 100 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 985 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
117 BsMinDmg 30 Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed.

References

Points at

Hit message
  • #1417 rip|slice|slash
Miss message
  • #8286 swing at

Pointed at by