raven claw #1960
not in game
- Type
- 1
- Weapon type
- 2
- Damage
- 11–24
- Accuracy
- 7
- Speed
- 2000
- Strength required
- 60
- Weight
- 60
- Cost
- 100
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This short, thick, double-edge blade is made of a shimmering
material that has a purplish hue to it. The blade itself is
a little over two feet long, and comes straight out of
the hilt before coming to an abrupt, vicious curve.
For those fighting in close quarter, or in stealth attacks,
this weapon looks as though it would fit the job nicely.
Restrictions
| Kind | Value |
|---|---|
| class | Thief |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 135 | MinLevel | 40 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 116 | BSAccu | 30 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 114 | %Spell | 100 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 985 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 117 | BsMinDmg | 30 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify a higher (or lower) minimum backstab damage for the weapon when armed. |