huge darkwood club #209
in game limit 1
- Type
- 1
- Weapon type
- 1
- Damage
- 10–34
- AC / DR
- 20 / 0
- Accuracy
- 6
- Speed
- 3000
- Strength required
- 100
- Weight
- 600
- Cost
- 1,000
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This massive club is about six feet in length, and is banded
about the hilt with a thick strap of greasy leather. It
would be nearly impossible for any normal being to wield
this, much less even pick it up!
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 2 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 114 | %Spell | 10 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 318 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 135 | MinLevel | 10 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
References
Points at
Casts
Dropped by
- #59 Thrag (5%)
Hit message
- #8232 smash|clobber|slam
Miss message
- #8286 swing at
Sold by
- #148 Recycler 5 (max 0)