MajorMUD Online Explorer

huge darkwood club #209

in game limit 1

Type
1
Weapon type
1
Damage
10–34
AC / DR
20 / 0
Accuracy
6
Speed
3000
Strength required
100
Weight
600
Cost
1,000
Cost type
2
Uses
-1
Robable
yes

This massive club is about six feet in length, and is banded

about the hilt with a thick strap of greasy leather. It

would be nearly impossible for any normal being to wield

this, much less even pick it up!

Abilities

AbilityNameValueEffect
28 Magical 2 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
114 %Spell 10 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 318 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
135 MinLevel 10 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the

References

Points at

Dropped by
Hit message
  • #8232 smash|clobber|slam
Miss message
  • #8286 swing at
Sold by

Pointed at by