sunsword #221
in game
- Type
- 1
- Weapon type
- 2
- Damage
- 8–25
- Accuracy
- 8
- Speed
- 2300
- Strength required
- 75
- Weight
- 125
- Cost
- 5,000
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This heavy golden sword burns with a brilliant fiery light.
Its hilt is wrapped in black leather, its pommel and guards
elaborately engraved with stylized suns. The arcane power
emanating from this weapon is enormous, and it would be
impressive in battle.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 3 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 86 | Quality | 3 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 135 | MinLevel | 30 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 114 | %Spell | 25 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 408 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 116 | BSAccu | -15 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 14 | RoomIllu | 100 | Increases or decreases the light value for the entire room by the value specified in the parameter. |
References
Points at
Casts
Hit message
- #8226 slash|impale|hack
Miss message
- #8375 swing at
Sold by
- #167 Jorah's 1H Sharp (max 3)
Pointed at by
Found in
- #1/2249 Treasure Room (placed)