prismatic claymore #222
in game
- Type
- 1
- Weapon type
- 2
- Armour type
- 3
- Damage
- 12–31
- AC / DR
- 10 / 0
- Speed
- 2400
- Strength required
- 90
- Weight
- 150
- Cost
- 5,000
- Cost type
- 2
- Uses
- 10
- Robable
- yes
- Retain after uses
- yes
This blade of four feet has been crafted from an alien metal
of ever-changing colours. The sword looks quite sharp and
hums with magical energy. Five gems have been fashioned into
the hilt: amber, amethyst, onyx, ruby and emerald. Each one
is marked with a small silver rune and they all seem to glow
in unison.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 4 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 135 | MinLevel | 40 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 43 | CastsSp | 1187 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 116 | BSAccu | 0 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 121 | Recharge | 10 | Used in items to specify the amount of "uses" to recharge at cleanup. |