black flail #349
in game limit 1
- Type
- 1
- Damage
- 9–20
- AC / DR
- 20 / 0
- Accuracy
- 6
- Speed
- 1700
- Strength required
- 70
- Weight
- 70
- Cost
- 100
- Cost type
- 2
- Uses
- 10
- Robable
- yes
- Retain after uses
- yes
This large, jet-black flail has glowing red runes burning
along its length. Its three heads are spiked and would cause
great damage in battle.
Restrictions
| Kind | Value |
|---|---|
| class | Cleric |
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 2 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 86 | Quality | 50 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 43 | CastsSp | 780 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 121 | Recharge | 10 | Used in items to specify the amount of "uses" to recharge at cleanup. |
| 70 | S.C. | 2 | Incresaes or decreases the targets SC by the value specified in the parameter. |
| 145 | ManaRgn | 10 | Used in objects to increase or decrease the targets mana regen by the percent specified in the parameter. A value of +25 would increase the targets mana regen by 25%. A value of +100 would increase th |
| 135 | MinLevel | 10 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
References
Points at
Casts
Hit message
- #8232 smash|clobber|slam
Miss message
- #8288 flail at
Sold by
- #146 Recycler 3 (max 0)
Pointed at by
Found in
- #1/2258 Large Tomb (placed)