soulsword #372
in game
- Type
- 1
- Weapon type
- 2
- Damage
- 5–18
- Accuracy
- 4
- Speed
- 1725
- Strength required
- 60
- Weight
- 150
- Cost
- 2,500
- Cost type
- 2
- Robable
- yes
This ghostly weapon flickers with charged energy from the
astral plane. Its nature is such that it magically bonds
with the bearer, and cannot be removed except by spells. It
is rumoured that Soulswords will remain with the wielder
even after death, accompanying him into the afterlife.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 28 | Magical | 2 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 86 | Quality | 2 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 135 | MinLevel | 20 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 100 | LoyalItem | 1 | Makes the item stay with the player even into death. Seen in items. |
| 82 | Cursed | 1 | Used on items, once worn, a Cursed item can't be removed. |
| 83 | CURSED | 20 | has the same affects as 82 (curse) so you can't remove an item but it also makes it not drop at death (unlike 82).. although the item is still unequipped at death so it kinda doesn't work right. |
| 116 | BSAccu | -25 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
References
Points at
Hit message
- #8235 slice|cut|slash
Miss message
- #8286 swing at
Sold by
- #167 Jorah's 1H Sharp (max 1)