MajorMUD Online Explorer

soulsword #372

in game

Type
1
Weapon type
2
Damage
5–18
Accuracy
4
Speed
1725
Strength required
60
Weight
150
Cost
2,500
Cost type
2
Robable
yes

This ghostly weapon flickers with charged energy from the

astral plane. Its nature is such that it magically bonds

with the bearer, and cannot be removed except by spells. It

is rumoured that Soulswords will remain with the wielder

even after death, accompanying him into the afterlife.

Abilities

AbilityNameValueEffect
28 Magical 2 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
86 Quality 2 Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter".
135 MinLevel 20 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
100 LoyalItem 1 Makes the item stay with the player even into death. Seen in items.
82 Cursed 1 Used on items, once worn, a Cursed item can't be removed.
83 CURSED 20 has the same affects as 82 (curse) so you can't remove an item but it also makes it not drop at death (unlike 82).. although the item is still unequipped at death so it kinda doesn't work right.
116 BSAccu -25 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease

References

Points at

Hit message
  • #8235 slice|cut|slash
Miss message
  • #8286 swing at
Sold by

Pointed at by