hell-flail #454
in game limit 3
- Type
- 1
- Weapon type
- 1
- Damage
- 10–25
- Accuracy
- -3
- Speed
- 2100
- Strength required
- 70
- Weight
- 200
- Cost
- 5,000
- Cost type
- 2
- Uses
- -1
- Robable
- yes
This massive, three-headed flail is made of some heavy,
soot-coloured metal. It reeks of brimstone and charred
flesh. Evil-looking runes glow like the fires of hell on the
brutally-spiked head.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 86 | Quality | 5 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 28 | Magical | 3 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 114 | %Spell | 100 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 172 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
| 98 | Evil | 100 | In spells and items, makes the spell/item useable only by Evil aligned characters. |
| 135 | MinLevel | 20 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
References
Points at
Casts
Dropped by
- #174 dark bishop (2%)
Hit message
- #8232 smash|clobber|slam
Miss message
- #8286 swing at
Sold by
- #148 Recycler 5 (max 0)