MajorMUD Online Explorer

hell-flail #454

in game limit 3

Type
1
Weapon type
1
Damage
10–25
Accuracy
-3
Speed
2100
Strength required
70
Weight
200
Cost
5,000
Cost type
2
Uses
-1
Robable
yes

This massive, three-headed flail is made of some heavy,

soot-coloured metal. It reeks of brimstone and charred

flesh. Evil-looking runes glow like the fires of hell on the

brutally-spiked head.

Abilities

AbilityNameValueEffect
86 Quality 5 Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter".
28 Magical 3 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
114 %Spell 100 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 172 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
98 Evil 100 In spells and items, makes the spell/item useable only by Evil aligned characters.
135 MinLevel 20 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the

References

Points at

Dropped by
Hit message
  • #8232 smash|clobber|slam
Miss message
  • #8286 swing at
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Pointed at by