MajorMUD Online Explorer

golden sickle #460

in game limit 3

Type
1
Weapon type
2
Damage
4–13
Accuracy
6
Speed
1100
Strength required
30
Weight
65
Cost
6,500
Cost type
2
Uses
-1
Robable
yes

This foot-long sickle is wickedly curved, and gleams

brightly in the light. Its golden surface is engraved with

images of trailing ivy and mistletoe. The razor-sharp edge

of its blade glitters unnaturally.

Abilities

AbilityNameValueEffect
86 Quality 3 Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter".
28 Magical 1 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
59 ClassOk 12 Used in items to make the item equippable by classes they aren't intended to be used with.
59 ClassOk 15 Used in items to make the item equippable by classes they aren't intended to be used with.
116 BSAccu 5 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
59 ClassOk 13 Used in items to make the item equippable by classes they aren't intended to be used with.
114 %Spell 20 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 201 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.
58 Crits 2 Increases or decreases the targets critical hit chance by the value specified in the parameter.

References

Points at

Casts
Dropped by
Hit message
  • #8235 slice|cut|slash
Miss message
  • #8287 lunge at
Sold by

Pointed at by