skull sword #493
in game limit 3
- Type
- 1
- Weapon type
- 2
- Damage
- 6–20
- Accuracy
- 9
- Speed
- 1800
- Strength required
- 60
- Weight
- 150
- Cost
- 400
- Cost type
- 3
- Uses
- -1
- Robable
- yes
This huge, one-handed sword is crafted out of some dark
metal. Its blade is serrated and razor-sharp, and is
engraved with skulls along its length. Its long bone handle
is as strong as iron, and appears to be the legbone of some
creature. A small skull is set in the pommel.
Abilities
| Ability | Name | Value | Effect |
|---|---|---|---|
| 116 | BSAccu | 5 | Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease |
| 28 | Magical | 3 | Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag. |
| 86 | Quality | 100 | Specifies an items "Quality". The only effect of this is to counter "Shatter". See "Shatter". |
| 135 | MinLevel | 20 | Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the |
| 114 | %Spell | 15 | Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp". |
| 43 | CastsSp | 361 | Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met. |
References
Points at
Casts
Dropped by
- #180 Champion of Blood (15%)
Hit message
- #8229 chop|hack|slash
Miss message
- #8286 swing at