MajorMUD Online Explorer

flaming scimitar #609

in game limit 1

Type
1
Weapon type
2
Damage
8–30
Speed
2100
Strength required
60
Weight
100
Cost
5
Cost type
3
Uses
-1
Robable
yes

This metal of alien origin projects an intense, magical

flame. The curved blade sprouts from an obsidian hilt, which

is strangely cool to touch. A single ruby set in the pommel

Abilities

AbilityNameValueEffect
3 Rcol 50 Modifies resistance to cold by the value specified by the parameter.
5 Rfir -50 Modifies resistance to fire by the value specified by the parameter.
28 Magical 5 Defines the magical potency of an item. Witchunters cannot use items with this flag. To make a non-magical item hit highly magical creatures, use the HitMagic flag.
135 MinLevel 45 Typically seen in items (useless for spells since they have their own internal Minimum level field) to restrict them to players ONLY of the level specified or higher. The value in the parameter is the
116 BSAccu 15 Used in items (although I can see no reason why it couldn't be used in a spell) to specify the backstab accuracy for the weapon. A positive value increases the chance to hit, a negative value decrease
13 Illu 25 Increases or decreases the light value for the target ONLY by the value specified in the parameter.
114 %Spell 100 Used in items to make a "spell effect" occur on a percent chance on each hit or crit. The spell cast is specified by the NEXT "CastsSp" attribute. See "CastsSp".
43 CastsSp 979 Casts the spell when an item is 'used', or, with the %Spell attribute, this is the spell that is cast when the % chance is met.

References

Points at

Dropped by
Hit message
  • #8235 slice|cut|slash
Miss message
  • #8286 swing at
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Pointed at by